The Growing Trend of Delayed Media Releases
- Charlie

- Nov 29, 2025
- 4 min read
As we approach the end of 2025 and begin preparing for the holiday season, this team have been thinking ahead for anticipated game releases expected in 2026. While searching for games to keep an eye on, we were disappointed to hear that Rockstar Games have announced another delay for the release of Grand Theft Auto 6.
Officially confirmed in 2022, GTA 6 was expected to be released to the public in August 2025. Unsurprisingly, this quickly became one of the most anticipated gaming releases announced. Now pushed out until November 19, 2026 - Rockstar Games have given a short explanation advising:
"These extra months will allow us to finish the game with the level of polish you have come to expect and deserve" - Rockstar Games.
While we can appreciate developers acknowledging their project just isn’t ready, rather than pushing out unfinished work for a cash grab, this announcement does have us thinking about how often we are seeing delayed releases in digital media and the impact this has on the fans and community who are waiting for the projects to be completed.
We have seen a trend arising in other forms of digital media with companies such as Netflix setting a precedent for staggered and delayed release dates. The popular Bridgerton series for example seen its latest season released in two halves one month apart. Now another anticipated series finale, Stranger Things, has been announced for a three-part release! [And a spin off but that’s for a different discussion.] Is it possible that audience leniency for series releases has allowed for these delays to trickle into gaming and other digital media?
Audiences were understanding of filming delays due to COVID but now we have to wonder just how far they will decide to 'milk it'. Many fans have been expressing frustration online with Netflix's decision to continue extending releases, especially considering wait times have already increased between seasons. Some have mentioned they would be watching out of obligation to finish the series, some not at all and others choosing to wait until all has been released in 2026 and see how they feel after the hype.
Is it a coincidence that delayed releases are arising in the gaming community, or a tactical trend aiming to boost hype and anticipation?
Much like GTA, Hollow Knight is a well-loved, successful game with a widespread audience. One would think any game Team Cherry worked on after, would have a built in aura of excitement wrapped around it upon the announcement, however; a six and a half year wait following the initial announcement of Silksong, with limited updates from the creators, left fans moving through all of the stages of grief until the game’s notable absence became a string of memes, with users referring to themselves as 'clowns' for thinking the game would ever be released.

Again, we see creators chalk the delays up to a desire to give fans the quality they deserve, and with fan responses to many sequels and remasters of popular games historically being quite negative, is the pedestal and expectation just too high? When you combine new technology allowing for smaller and smaller teams and a desire for nothing short of perfection, extended production times could be expected to stick around for a while.
Although this sense of 'abandonment' may have left a bad taste as the excitement faded, it has to be acknowledged how good of a job Team Cherry have done, once again, with a core team of only three people. Well, good things come to those who wait, and their fan base pulled through in support of the new release will more than 4.2 million copies sold in the first month - an undeniable success in both revenue and reviews.
Another recent release growing in popularity, Dispatch, has given us new insight into delayed project releases being introduced into game play, seeing two episodes released weekly across October and November 2025, extending the overall release and spacing out the experience. Dispatch has received overwhelmingly positive Steam reviews specifically referring to storytelling, visuals and voice acting with notable names taking cast including Sean McLoughlin (Jacksepticeye) voicing Punch Up and Charles White Jr. (MoistCr1TiKal) voicing Sonar.
The only criticisms being raised, refer to the depth of game play between lengthy narrative-based cut scenes. We are unable to say for sure, however, if it really is an unbalanced game play or if it could be chocked up to the ever-shrinking attention spans of audiences. While some fans have found the episodic release format frustrating, describing the delay as unnecessary, AdHoc Studio can only be praised for how they have successfully used the schedule to build anticipation and keep the game in the public eye for longer.
Overall, though some frustration has been expressed online, if you were to ask us how this has affected sales performance or audience perception, I would say it hasn't, at least not yet. I think it is safe to assume many games will follow in suit of Dispatch and if done well, they will likely benefit from the extended marketing and stream-ability, only time will tell how patient players will remain.


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